Adrien Tremblay

Game Developer

Introduction

Hi! I'm Adrien. I'm a passionate game developer who has been making games since I was a child. I see video games as an artform for interactive storytelling. I appreciate how game development is such a multi-dispilinary artform that demands creativity both in design and in solving technical challenges.

Games

Dark Altar 2 (Godot)

A first person horror game about collecting skulls to banish a possesed monk.
Play Here Source Code

Aquamortis (Godot)

A simulation game about disposing of bodies for a criminal organization using a giant aquarium.
Play Here Source Code

Dark Altar (Godot)

A horror Soduku inspired puzzle game. Make each row and column's total the desired number using different items in order to summon demons.
Play Here Source Code

Snail Mail (SFML)

Graph theory puzzle game about pathing coloured mail delivery snails to delivery mail while avoiding slime of their own colour.
Play Here Source Code

Galactic Garden (SFML)

Top down space shooter about planting space crops and defending them from invading cosmic crows.
Play Here Source Code

Forest of the Lost (SFML)

Story and horror game about uncovering the dark secrets of a forest where children go missing.
Play Here Source Code

Other Projects

  • šŸŽµ Audio Visualizer: An Interactive OpenGL Audio Spectrum Visualizer
  • šŸ”­ Ray Tracer: A Ray or Path Tracer that renders JSON scene data
  • šŸ‘Øā€šŸ’» Algos: Algorithm Problems from Cracking the Coding Interview and CLRS done in Java
  • About Me

  • šŸŽ“ I graduated from Concordia University with a degree in Software Engineering.
  • šŸ¢ I have over two years experience as a full-time software developer and have completed three internships.
  • 🌱 I’m currently focusing on improving my 3D-modeling and animation skills.
  • šŸ§— I'm a cyclist, runner, metalhead, and horror move fanatic
  • Socials

  • šŸ’» GitHub
  • 🤵 Linkedin
  • šŸŽ® Ludum Dare
  • šŸ‘¾ Itch.io
  • Contact

  • Send me an email at adrien@adrientremblay.com.