IntroductionHi! I'm Adrien. I am passionate about making games. As an artform for interactive storytelling, I love how it demands creativity both in design and technical implementation. I am a well rounded game developer with a broad skillset spanning: Game Design, Programming Game Mechanics, Optimizing Game Performance, 3D Graphics, 2D Art, 3D Modeling, and Rigging and Animating Models. |
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Gravelight (Godot)A lowpoly first person simulation horror game about digging up graves to collect various artifacts while evading the groundskeepers. Collecting artifacts can then be equipped for various positive effects of varying synergy.Play Here Source Code |
Bloodstone (Godot)A lowpoly vampire FPS game where the player shoots and uses various vampiric abilities to overthrow an oppressive regime of vampire hunters.This is an unfinished project. Source Code |
Dark Altar 2 (Godot)A first person horror game about collecting skulls to banish a possesed monk. Note: This project uses free 3D models I downloaded online. My other projects use models made by me.Play Here Source Code |
Aquamortis (Godot)A simulation game about disposing of bodies for a criminal organization using a giant aquarium. The player buys creatures and manages the nitrogen and ammonia levels in their aquarium by buying plants and filters.Play Here Source Code |
Dark Altar (Godot)A horror Soduku inspired puzzle game. Make each row and column's total the desired number using different items in order to summon demons.Play Here Source Code |
Snail Mail (SFML)Graph theory puzzle game about pathing coloured mail delivery snails to delivery mail while avoiding slime of their own colour.Play Here Source Code |
Galactic Garden (SFML)Top down space shooter about planting space crops and defending them from invading cosmic crows.Play Here Source Code |
Forest of the Lost (SFML)Story and horror game about uncovering the dark secrets of a forest where children go missing.Play Here Source Code |
I have experience with a wide variety of different programming languages both professionally, from personal projects, and from my time at University. I have experience with OO languages like Java, C#, C++. I have experience with dynamically typed langues like JavaScript and Python.
I have experience with a multitude of Game Engines and Frameworks including Unity, Godot, Unreal, SFML, LibGDX, PGame. I do indie game development as a hobby. Through this hobby, I have familiarized myself with various aspects of game development including: programming game systems, 3D modeling, 2D art, creating textures, optimizing game performance. I also enjoy designing game systems and mechanics that are enjoyable, unique and fun. I also enjoy designing games with interesting and fantasical plots and settings